![]() Jumping into the game, everything about the 16-bit era flows back, as you are treated to a beautiful, pixilated experience almost exactly like the Mega Drive originals. With Eggman up to no good, it’s up to Sonic, Tails and Knuckles to stop him. Eggman has also detected the energy reading and sends a new team of Egg-Robos known as the ‘Hard-Boiled Heavies’ to reach the source of the signal first. After saving Angel Island, Knuckles is now firmly on your side and all is good with the world, when suddenly Tails picks up an energy reading. This opening intro isn’t a cutscene – it doesn’t have any voice over work or tell a coherent story – it’s more of a subtle and very fun introduction for the game, presenting the main characters and giving a nod to the storyline.Īs for the story, Sonic Mania is set immediately after the events in Sonic 3 & Knuckles. If you leave Sonic floating there for a few seconds, you’re treated to a nifty animated intro (created by Sonic Comic artist, Tyson Hesse), similar to the old Adventures of Sonic The Hedgehog cartoon series. But I promise not to give away the game’s ending or any major spoilers.Īfter a good year of build-up, with hands-on previews at countless gaming events and shows, Sonic Mania is finally here, and it couldn’t have come sooner because I’ve gone nearly braindead playing rounds of Sonic 06 and Sonic Boom lately.īut will Sonic’s return to its 16-bit roots be a positive outcome the franchise has been yearning for, for years? Let’s find out! Looks like Classic Sonicįrom the moment you boot up Sonic Mania, you feel as though you’re back in the mid-’90s with an excellent sprite-based ‘3D effect’ of a rotating island and Sonic sitting in his usual title screen emblem. The gauntlet has been thrown down, Sonic Forces.NOTE: We try to keep our reviews as spoiler-free as possible, though there is a chance some minor spoilers may be mentioned in this review. ![]() We'll see this Tuesday if a year's extra development time has made it the ultimate Sonic the Hedgehog game, but going by the Sonic Mania animated intro alone the hedgehog's in very safe hands. with excellent music and perfect controls. We played a couple of levels of Sonic Mania last year, Green Hill and Studiopolis, and it really did play like a well-polished classic Sonic game. Series villain Dr Robotnik/Dr Eggman makes a brief appearance at the end. It's also possibly the first Mania showing of co-op, with Tails lifting Sonic up and flying while holding him in the same manner as was possible in Sonic 3. It shows them smacking Badnik robots, warping between levels by the use of giant rings, and even the new Studiopolis level (which we've played and is excellent). They really are quite good.Īpart from being wonderful, the opening (which continues on from the ending of the pre-order trailer) shows Sonic, Tails and Knuckles riding an elevator to their next adventure, Mania. The music is a song called Friends by Hyper Potions, two talented remix musicians who have done a number of songs for the game and its advertising so far, including the unique song for May's teaser pre-order version of the intro. The Sonic Mania intro is designed, animated and directed by Tyson Hesse, a really talented artist/animator who has worked on the long-running Sonic the Hedgehog Archie comic and is currently working on his own comic, Diesel. And it is even more wonderful than we could have hoped. Now that Sonic Mania's nearly out, this coming Tuesday August 15 in fact, SEGA have released the full intro. The animation was cute, bubbly, hand-drawn, and clearly designed to evoke the opening of Sonic CD. ![]() Back in May SEGA gave us a glimpse of the animated intro for Sonic Mania, the upcoming retro-throwback Sonic the Hedgehog title.
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